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Eklentiler

Game Development Studio

Build assets. Debug renders.

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Route game asset production, canonical package vendoring, sealed render-capture diagnosis, and bounded performance work through a local-first evidence-aware workflow. Execution uses the separately installed game-dev 1.0.2-or-newer CLI. Optional provider requests use only a preconfigured local credential controlled by the user; the plugin never collects keys or proxies provider traffic. Provider spend, every local write, GPU work, and performance measurement remain separately authorized for each invocation.

Beceriler

Bilgiler

Yetenekler
Asset production, Project vendoring, Visual debugging, Performance analysis
Geliştirici
Benjamin Michael Haire
Kategori
Developer Tools
Web sitesi
Sürüm
1.0.2
Gizlilik Politikası
Hizmet Şartları